
- The king of fighters 98 ultimate match mugen update#
- The king of fighters 98 ultimate match mugen series#
The cast of new characters is definitely one of my favorites in newer fighters, which is shocking with how many there are. There's a lot of classic SNK's way of overdoing charm points for no real reason in the game. Things like Zarina's pant legs and Rock's Jacket have some very 2D-like attention to detail, in making the material flow. (Many seemed to think it was as bad as the 98UM on XBLA, but I found it quite a bit better.) It's also one of the few games that lets you customize not only character colors (like they did in Xbox's Neowave, for instance), but even their special effects, which was pretty weird.Ī minor detail I really liked that really isn't replicated anywhere else, is that the Tag Attacks of related characters would often get awesome new animations, compared to team-ups with unrelated ones. The artwork of the Character select and such got a boost on the XBLA version, being drawn by Ogura, and that game still oddly has one of the better netcodes of those ports, if you ask me. It doesn't purely have a hop if memory serves right, but it has a lot of dash-attacks and character-specific gameplay systems that makes it so even character we've seen for ages, like Mai, had some new ways to play them. But as I got to play it more, I like the changes made to solidify the system a bit, compared to XI. Heck, I'd settle for a NeoGeo Land Arcade stage like the one in Maximum Impact 2, though (which gave ever single character in the game a Retro SNK theme as new background music.) With the Neo Geo Archives game releases doing great across multiple platforms, it'd be really nice to have a game that could pull from all those series, and give their characters and worlds another chance to shine. I'd also love to see XI / NGBC bet to be it's own series, that's used to celebrate a wider range of SNK and it's close partners (ADK, Sunsoft, Data East, the MI titles, etc) than KoF can manage.
The king of fighters 98 ultimate match mugen update#
I'd love to see XIII get an Ultimate Match style update some day. It walks the fine line of getting towards the complexity of late 90s fighters, but still offering motions and elements that are more consistent and approachable, as every fighter creator balks about now-a-days. This doesn't mean I don't miss some of the old stuff (I'd love to have Leona's "HEART-Ta-TACK!" back in some form!), But turning things that used to be separate DMs into EX Specials, and giving some special whole new properties (such as Kyo turning his old 212 Shiki: Kototsuki You from an attack grad into a real command grab), and then even being so bold as to place these properties behind a power-up mode, adds a layer of strategy and depth that just clicks with me. I really like how the new EX moves do a better job of making movesets varied, than the old ways of loads of over-bloated moves that diminished character specialization.

I feel like each game since 2002UM has done an increasingly better job of making those systems fit the CAST, rather than a smaller number of stand-outs. I do end up enjoying XIV's MAX mode systems more than XIII's, however. It'll always hold a special spot in my heart. 2014 or so, and getting to play on stream on the main stage for a bit. XIII is the one I pushed that hardest personally, becoming part of a larger local scene, and even entering TFC. I'm quite glad to see Oswald is being adapted from that game, with very minor losses a lot of what made him work seemed to revolved around it's Switching and unique combo systems.

I like it enough that I'd love to see it carry on as the NGBC series, but not enough that'd I'd want it to take over as the face of this franchise.
The king of fighters 98 ultimate match mugen series#
It's great on it's own, but it just feels too loose and slick at times, which removes some of the heavy-hitting, nuanced satisfaction that the series gives otherwise. yeah, I'll forever be glad they didn't stick to that gameplay.
